How to turn off "console window" on swipe (my Lemurs keep opening it!)

So, I’m building a very simple app for Lemurs to play at our local zoo. We have to teach them to push buttons on the screen though, so to do that, we’re putting food onto the screen and having them pick the food, thereby “touching” a button on the screen, producing a positive sound and they’re getting their food reward reinforcing the “good” behavior.

Problem is, their little hands, in grabbing the food on the screen, keep opening up the console window and I’m having to take the tablet away to push “cancel” every time. Evidently, their “grab” is exactly the movement that is needed to open the console window.

Anyone know if I can disable that console window function? Or change it from its default swipe?

thanks.

Boo, Because of the outtage my response was deleted.

But what i said was:

Make sure that you check your inputs:
Edit->Projects, then Engine -> Input

  1. Make sure console key is not set.
  2. Check Action Mappings, and see if any action bindings are not bound to swipe, or 4 finger press (i believe one template has “4 finger” as a console bind).
  3. Check your blueprints to make sure its not scripted.

Lastly, I would really love to see the lemurs in training! Please, post a video :slight_smile: Unreal engine, going where no other engine has gone before :slight_smile:

Hi Brian,

The four-finger tap is compiled out in a Shipping build configuration, so if you change to Shipping then they shouldn’t be able to trigger it. It doesn’t look like there is any other way to prevent it right now (see GShowConsoleWindowNextTick in LaunchAndroid.cpp).

Cheers,
Michael Noland

Thanks for the help! I just wanted to post a picture of a Lemur using the tablet - in this image, you can see the lemur’s fingers executing the swipe that I now hate.

f548c038ff06be6ccff6363fe1a4f7ebceeec716.jpeg

Thanks KRushin,
I’ll try all of that as soon as I can, just wanted to let you know I posted an image somewhere on this thread showing one of the lemurs swiping the tablet.

It’s funny, the little game is completely under-utilizing UE4’s capability, but for me it was a great way to transition from UDK’s Kismet to UE4’s blueprints.

Awesome! Will try that ASAP, thanks so much!

Huh, I thought I had replied to this thread, but I guess it got lost.

Anyway, I’ve added a setting into the Input section of Project Settings to disable the four finger tap on a per-project basis. I will say your awesome-sounding lemur project perked up my attention to put in this feature :slight_smile: This will be in 4.3

I’d love to know more about what you are doing with em! PM me if you want (or log in to the IRC channel #unrealengine on freenet…)

Josh

YAAAYYYY! I just tested this today. NO CONSOLE WINDOW!

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I hope you trained a lemur to draw the red parts! :wink: