Good Afternoon all,
I am very very new to Unreal and i am trying to learn.
I am trying to have an object, at current just a cube, rotate to another point where i have clicked my mouse. Currently the cube snaps to face the location i have clicked, rather than gradually turning to it via a definable turn rate.
It would be nice to have the ‘cube’ tip slightly as it pivots in the direction of travel like a plane, but one step at a time. My current code is below if anyone can advise?