Download

How to turn a series of meshes into an Alembic Geometry cache for use in unreal

I’m trying to create mesh flipbook for a vfx effect. I used to do this using unreal’s vertex animation tool script found here: https://docs.unrealengine.com/en-us/Engine/Animation/Tools/VertexAnimationTool

This method worked and I was able to create this test effect (link below). However, it was done through a material node and gave me very limited control and was just generally a pain to create.
https://cdn.discordapp.com/attachments/416080915861733386/448247582616059915/FlameGif.gif (you might have to zoom out a bit with ctrl + num pad minus key)

Each mesh was hand modeled, has a different amount of verts, and is 1 frame of the “animation”. How do I take these separate meshes and combine them into an Alembic geometry cache that I can export to ue4