Hello, I am working on a Resident Evil 2-4 remake style shooter and have implemented a quick-turn button to have the character flip 180 degrees. While I’ve successfully implemented turning the character around, I’m having trouble with getting the camera to move as well.
Here are the two potential implementations I’ve tried:
in-game view light blue prints are the player’s rotation, purple shows initial camera yaw, and orange shows the adjusted one. What’s confusing me is that the numbers are indeed being adjusted and I’m not getting any errors, but I’m also not seeing anything happen in-game. Any suggestions would be welcome.
Hello! Thanks for the response! Sorry for the confusion regarding my initial post In terms of what quick-turn does, it is responsible for turning the player character 180 degrees which does work. As for what my goal is, it’s flipping the camera along with the player character.
Assuming quick turn is working for the movement side of things, the camera rotation above does work by itself
also don’t worry about it there’s some posts you can’t even understand 1% of because of language differences and or not knowing how to ask the question in your case the Question is good it just wasn’t immediately obvious what quick turn did