Hello!
I’m relatively new to Unreal, but have experience programming in C++ and other languages, as well as engines like Unity and Godot.
I’m trying to understand the workflow for debugging issues with compilation/building that appear to actually be bugs in the engine. I’ve already had several issues with small projects where I’ve tried compiling/building via the editor and/or through Visual Studio, to only have the problem fixed by shutting everything down and reopening Unreal.
The creator of this tutorial mentions that this is a normal practice when working with Unreal (which seems kinda crazy to me??), and I’m curious how others have gone about debugging these kinds of issues which have no other explanation.
If you’ve double-checked your code and Blueprints to make sure everything’s wired up correctly, and things still aren’t working, do you just assume it’s Unreal and reload everything? Or is there a better way of going about it?
Thanks for any help!