So I used this blueprint to calculate the player’s falling velocity with float variable, so that I can attach the falling wind sounds at certain falling speed. The issue is that because it’s constantly calculating, the sound also just constantly triggering.
I was thinking to use “Do Once” but that would only make the sound play once and then just done for the rest of the time, I also tried “Compare” but it just not doable to drag out a number from a bunch of float variable outputs and just hope that it will land.
So what options I can do with this so that it not only calculate player’s velocity, but also trigger the sound ONCE when it reaches to certain velocity point?