How to trigger the sound only once every time when the character falls with event tick?

So I used this blueprint to calculate the player’s falling velocity with float variable, so that I can attach the falling wind sounds at certain falling speed. The issue is that because it’s constantly calculating, the sound also just constantly triggering.

I was thinking to use “Do Once” but that would only make the sound play once and then just done for the rest of the time, I also tried “Compare” but it just not doable to drag out a number from a bunch of float variable outputs and just hope that it will land.

So what options I can do with this so that it not only calculate player’s velocity, but also trigger the sound ONCE when it reaches to certain velocity point?

Hey there @Shortnutget! Welcome back to the community! You’re on the right path. I would recommend the DoOnce node as your first thought and reset it and stop the sound when landing. Setting the sound to loop in the sound’s details would resolve the sound continuing.