I am trying to create a tree which tears apart when any other actor averlaping It. I created a blueprint with my tree separated on defferent meshes with no physics on each by default and added collision box. I added SetSimulatePhysics for my tree parts on my EventActorBeginOverlap but it’s not working at all. What have a missed?
Does the Event Actor Begin Overlap
trigger? Print String should confirm it for you.