how to trigger play camera shake and amount?

I have a huge metal door that slowly opens vertically and itd be nice if the camera vibrated or shook slightly for a nice effect. How do I do that exactly??

Is this for a cinematic or in game? For cinematic you can make a keyframe animation in for the camera. For in game create a Camera Shake blueprint in the content browser and then call it via Play World Camera Shake node inside the door blueprint. All the parameters are easy to figure out.

Excellent. Thanks a million.

I don’t see a camera shake BP…where is it located exactly??

Right click in Content Browser > Select Blueprint > Search for Camera Shake.

AH. I found the camera shake. Do I just set the parameters in the details of that blueprint?? When I open the play world camera shake and set it to the camera shake blueprint I just created it does nothing…Is there something else I need plugged in?? All other functions work with the door blueprint…It just doesn’t do anything when it gets to that node.,

Yes, you need to set the shake amount and direction in that blueprint. All the values are set to 0 by default as far as i know.

It doesn’t seem to affect anything…I feel like I’m on the right track though.
Thank you.