I have an animated mesh of a horse that I would like to trigger a Niagara particle system on every footstep (footstep dust) but this is only to be used in the sequencer to render out the animated shot.
Is it possible to trigger Niagara particles in sequencer with the mesh animation, not event keyframes, so I would not to have to set keyframes manually for each footstep in the sequencer so this system would work with any animation variation?
Help appreciated!