How to trigger Gameplay Abilities from an AI Controller

Hello, I’m testing the Gameplay Ability System based on the “Gameplay Abilities and You” tutorial by KJZ.

The player can trigger some gameplay abilities, as each is mapped to an input. However, I can’t see how to trigger abilities from an AI Controller. I tried to use a Gameplay Event, but it doesn’t work because it only works if the Event ActivateAbility is removed, which I need to activate the player’s abilities.

Any suggestions? Thanks!

The solution was to add a “Try Activate Ability by Class” node to the AI Controller. Curiously, KJZ’s tutorial barely mentions it.