Hello, I’m testing the Gameplay Ability System based on the “Gameplay Abilities and You” tutorial by KJZ.
The player can trigger some gameplay abilities, as each is mapped to an input. However, I can’t see how to trigger abilities from an AI Controller. I tried to use a Gameplay Event, but it doesn’t work because it only works if the Event ActivateAbility is removed, which I need to activate the player’s abilities.
Any suggestions? Thanks!