You can trigger animations using nodes like “Play Animation”, or if you have a montage (you can turn your animation to a montage by right clicking on it, navigate to the create option on the menu that pops up and select the create montage button, but remember to plug in a default slot into your main out pose in your animation blueprint for montages to work) you can use the “Play Anim Montage” node, or you can plug your animation into the out pose node in a state in your anim graph which is inside your animation blueprint. You can bind when the animation should trigger using branch nodes (or the transition conditions if that’s gonna be in the anim blueprint) by plugging the necessary conditions into the condition pin. You can use bool type variables and set them to true when certain requirements are met. Hope this helps!