Hello all! I’m new to unreal engine 5, and i can not find a tutorial or answer for my problem.
I already made the following steps:
1 - a widget interaction “E” key;
2 - i made an input action “E”, and configurated on the IMC_default;
3 - a blueprint with an static mesh (like a 3d model button), and add a sphere for overlaping (with generate overlap events - and collision presets as overlapalldynamic);
4 - made the event graph with begin and end overlap and did the visibility of the widget, so that can show the “E” when the thirdperson character overlaps the sphere, and hide on overlaps end.
all worked fine, but the problem is:
i have a imported .fbx animation, with skeletal mesh, animated mesh, physical mesh etc.
how can i use this static mesh “glued” to the interaction “E” key widget, to fire my .fbx skeletal mesh animation? Only when i overlap that sphere and press “E”.
Hope i did explain well, thank you!!
i’m sorry for the gramatics, because english isn’t my mother language.