Hello All. I am using a grab component on an object so that when I pick it up in VR, it dissolves the existing environment and reveals a new one via a dynamic material instance. Currently I got it to work using one grab component that triggers the revealing of one environment but it doesn’t work if there is another grab component.
I come from a non-coding background and I’m new to blueprints. Is there a way to resolve this? Thank you for your help.
Hey there @PaddyP1995! It definitely depends how you’ve implemented world reveal. If there can be more grabs of different items, there needs to be a system in place to determine what to reveal. Alternatively if the reveal itself is additive, is it intended to be able to do multiple at once or should first grabs take precedent?
To make sure I understand your current mechanical loop, is that when the player picks up or grabs an item it dissolves the current environment and substitutes a new one right?