How to trigger anim notify in different animation blueprints?

Good day kind people, I have a question

So I have two animation blueprints :

  1. MainCharacter ABP
  2. Enemy ABP

They all use the same skeletons. So, I created two anim notifies in one of the attack montages. They are called

  1. start hit animation
  2. end hit animation

Basically what I want to do is that I want to use Blend Poses By Bool to blend only upper body animation. I set up a boolean variable called start Hit anim in enemy ABP.

If everything goes correctly, when my main character attacks, enemy should play hit animation for 0,5 sec and then end the state

r/unrealengine - How to trigger anim notify in different animation blueprints?

r/unrealengine - How to trigger anim notify in different animation blueprints?

well, the problem is that they cannot be triggered. I can trigger them perfectly in MainCharacter ABP, but can’t trigger them in enemy ABP. I have not used these two anim notifies in Main Character ABP, only in enemy ABP, but still, they are not triggering. Please help!

AnimNotify isn’t meant for the purpose that you are pursuing. They are meant for the animation sequence to trigger an event via a specified time frame. But it doesn’t mean it’s impossible.

You can utilize the custom events in this case which can be called in the character blueprint.