I am trying to trigger the SetCrashHandler method from the FGenericPlatformMisc Library in my game code. What I am trying to do is setup a memory dump for shipping build, long term I am hoping to catch crashes here before we get the “Fatal Error!” popup. As of right now I am just trying to find a way to log my stack during a shipping build. I am working on non source code and I cannot change to source code. So far I have a method that should run during the SetCrashHandler, and should then run when the program crashes but it doesn’t. Any help would be appreciated. If you know of any way to do what I am trying to do please let me know.
this is UE4.26 on a windows shipping build
Thank you all!