How to trigger an object by overlap another one?

Hi,
I would like to learn how to trigger an object by overlap another one for example;
my character overlap with a trigger box in the world and it will make fly the cube.
Thank you

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cube

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How can i put this inside of a blueprint is there any way to do that? Or can i spawn a trigger at any location?

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It’s actually much easier in a BP

boxes

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what if cube is a blueprint with animations and there are more than one?

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As you can see, more than one, no problem.

Do you mean skeletal mesh animations? Or what?..

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I am working on a endless runner game. I want when my character enter the tile bp the skeletal meshes will move with animations inside of the tile bp. So i put a box collision into a tile blueprint to make meshes move when character overlap with the box. But i couldnt

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Yes, you can just use an ‘begin overlap’ node, and play the animations.

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