How to trigger an event with keyframes in the sequencer (ThirdPersonCharacterBP)

I have created a third-person character blueprint, and in the event graph, I’ve created a specific “Event Beginplay” that triggers whenever I simulate.

What I want, though, is to trigger this event via a KEYFRAME in the sequencer.
Is there a specific node or set of nodes that I need to include in the character’s event graph to be triggered by a keyframe?

I tried to add an event keyframe, but I could not find anything specific in the sequencer’s drop-down menu that would trigger the “Event beginplay”.

Hi @Napoleontas1769!

That is a great question! Here is a tutorial on setting up sequence keyframe triggers with blueprints. This may be what you are looking for:

UNREAL Sequencer Keyframe Trigger BLUEPRINT EVENTS Tutorial


Thank you very much for the reply!

I’ll check it and let you know if the video helps.