I have a blueprint that contains a public variable which is an array of structures. From the details panel, I add elements to the array and manually set some values on the properties of the structure added.
My question is, from inside the blueprint, how can I create an event that is only raised when a new element is added to the array from the details panel?
I’m using a GeneratedDynamicMeshActor as the blueprint so I am updating shapes inside the Event Graph from the Event On Rebuild Generated Mesh. How exactly would I hook things up?
I’m fairly new to the Dynamic Mesh Component so detailed explanations would be very helpful, thanks.