How to trigger an event when an element is added to an array from the details panel

I have a blueprint that contains a public variable which is an array of structures. From the details panel, I add elements to the array and manually set some values on the properties of the structure added.

My question is, from inside the blueprint, how can I create an event that is only raised when a new element is added to the array from the details panel?

My project is using UE 5.1

Yes, you can do it in the construction script. As long as you are process the array in the script, every time it changes, the script will run.

I’m using a GeneratedDynamicMeshActor as the blueprint so I am updating shapes inside the Event Graph from the Event On Rebuild Generated Mesh. How exactly would I hook things up?

I’m fairly new to the Dynamic Mesh Component so detailed explanations would be very helpful, thanks.

Not sure with dynamic mesh. Have you tried calling the rebuild mesh from construction? ( total guess ).