Hey! So I’m trying to trigger an event (making mesh visible) after getting in and out of the box collision after 3 times. How can I do it?
Too many ways to describe. Suggesting the best one would depend on what this is supposed to be used for. For something generic, create an actor with an invisible mesh and a trigger:
Judging by the description, you’re probably playing with the Level Blueprint where there is a separate trigger and a separate mesh. If so:
- create an overlap event for the trigger:
- add script and reference the static mesh in the LB by selecting it in the world / outliner or dragging it into the LB:
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