I’m new to the UE engine and blueprints. I spent ages finding a way to perform a task, which I did accomplish, but I feel like I’ve over complicated things (as I saw examples online of rotation which seemed to suggest it was possible to connect the Rotating Movement component directly to the Activate node but I couldn’t find a way to do that).
This is my task: I have a crate with a Rotating Movement component with AutoActivate off (and it rotates fine when AutoActivated). When the player’s character enters a volume (called PlayerNearsCrate), I want the crate to start rotating (using the crate’s Rotating Movement component settings). The blueprint is in the Level Blueprint.
This is my blueprint, which does work as intended, but I feel I’ve missed something. Is there a better way I should have done this?
Thanks for any help/advice.