Hi, u can find all information it these official tutorials.
https://docs.unrealengine.com/latest/INT/Videos/index.html
This tut should help you
https://docs.unrealengine.com/latest/INT/Videos/Player/index.html?series=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F&video=764a5dkzpZ8
I’m very new to UE4 and not that well versed in BP’s or the C++ side of things, and need a hint on were to go to manage creating an area were, when the player enters it, a certain value (like HealthValue in the UMG tutorial) set to the player character starts to rise slowly (though this value is not that benign to the character). I’m at a loss on what to do, I do know that this will be a trigger event with overlap, and probably tied to the map, but that is as far as I’m able… at the moment… to go.
Anyone able to point me in the right direction?
Thanks… that solved it
While trying to figure it out I managed to create a crude point to point teleport
something I was thinking of going into much further down the line, but stuff happens