When the player interacts with a bed, I want to switch to a scene where the character is lying on the bed.
Since the screen will fade to black during the transition, it doesn’t need to be perfectly smooth.
I’m considering two possible approaches:
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Use a Set View Target with Blend node to switch to a camera placed above the pillow, and then limit the view so the player can only look up or sideways.
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Teleport the entire character using Set Actor Location to a position where the camera would be above the pillow (even if the character model ends up clipping into the bed).
Which method would be better, or is there a more effective way to handle this?