I made a script that makes a form for multiple character pawns. When I click anywhere on land script prepares new locations into Vector array as a square form. That gets center of selected units, then gets direction of this location and right click location. Last, that uses this info to prepare new locations at right-click location. Just like in AoE2 but this script always makes square form rather than rectangle. At this point I need to do something more before I move units. I want to transform those prepared locations to back by base location but I do not know how to transform those Vectors there with plueprints.
Is there a easy way to do it ?
A VIDEO THAT SHOWS HOW MY SCRIPT WORKS: UE4 RTS FORMATION TEST 001 - YouTube
I also added an Image that explains the thing I want to do.