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How to transform and object's local frame?

Hey guys!

I’m kind of new to unreal engine, so forgive for this noob question, but I couldn’t find the answer online.
So the problem is that when I import some objects, their local frames are oddly placed, which makes rotating the objects around their frames a pain.

Is there a way to transform the object’s local frame? Or maybe even better stated is there a way to transform the object with regard to its local frame?

Thanks!
Aurora

Well, have a look at this thread :wink:

https://forums.unrealengine.com/showthread.php?1140-Manually-changing-the-pivot-of-an-actor