Hello there,
This is probably an easy solution that I can’t seem to find help or come across with.
I have an array of surface normal vectors that I would like to rotate individually with a standard XYZ matrix, with the matrix being relative to each normal vector (Think a cube that, while rotated in different ways, will still rotate relatively in X / Y / Z etc).
I’ve tried rotating the surface normal vector / transforming etc but still haven’t quite got it, any help would be greatly appreciated!
I am tracing against against this sphere, getting the surface normal from it (an array), at the moment I am applying a rotation from X vector to my meshes (gnomon handles), I would like to be able to rotate these in their own relative rotations.
Aha! You beautiful person, that seems to have done the job!
More or less I followed the same logic you had but only with the combine rotator alongside the surface normal of the sphere. Here’s the result and little graph snippet if anyone else comes across this.