[HOW TO] Trampoline Physics

Here’s the trampoline physics I figured out which actually bounce the player back based on their speed and the trampoline angle, instead of simply launching them straight up with a static force like a jump pad.

Elasticity (between 0 & 1: default 0.5): Percent of players momentum that is returned to them on bounce
Additional Force (default 400): Additional static launch force
*ZOverride must be set to ‘true’ on “LaunchCharacter” function

Jumpad effect
‘Additional Force’=900

Perfect Energy Conservation
‘Additional Force’=0


Collision Box Component
Check “Generate overlap events”
Set collision to “OverlapAllDynamic”


Really nice tutorial! Need to try the trampoline mod!