How to Track Player Hud/View in Level Sequencer?

I am learning about the Level Sequencer and Camera Cuts and I am trying to figure out if there’s a way I can track the Player View with the Hud/Widget on the screen that would normally show in a full game when the game is played through by a player? So far I realize I can track a bp actor and character etc but when I try to track the camera of the player all I get right now is a third-person outside view of the player and not what the player sees.

Does anyone know how to do this? Is it even possible? Seems like the only way is just pressing alt p and using obs or something then blending it outside of unreal via a video editor but I want to know if theres an easier way to do this in unreal itself.