But as “props destroyed” instead of “events” in trigger works and I don’t really want other props being destroyed (so I made them indestructible) this is ok for me.
Only issue now is the brightness of the tracker huds seem to do what it wants, once bright once fade, but that is not a drama.
And post process not immediately enabled, have to end game and restart…
But I assume this will work in published version.
Now I have to think about what happens when objectives are reached and how to end the game!
Thank you very much for your input!
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