Hello,
I’m building a virtual visit for an Archviz project.
I’d like to display a UMG livemap upadting my character’s position and rotation on a 2D Texture representing the floor I’m currently in.
A SceneCapture2D above the house or character as is suggested through youtube tutorials and such are not what I’m looking for.
The steps I tried to follow are:
- Get the floorplan 2DTexture from photoshop
- Place it in the viewport and scale it to the size of the house
- duplicate it outside the skysphere
- Put a SceneCapture2D above it
- Place another pawn on the floorplan and use it as a proxy?
- Then display the SceneCapture 2d render target on the UMG
I can’t find a way to control a second pawn with the same input coming from my Player Character.
I wanted your experienced advice and help on how to make it work or maybe even a better solution??
Thank you