How to tonemap HDR Screen Capture Cube (ODS) output?

Thanks!

I used ACESOutputTransformsRGBD65() and it looks perfect. I was a bit confused at first because the result wasn’t the same as in the viewport, but it turns out I had some color grading in the post process volume which wasn’t reflected in the screen capture cube. After removing that and changing the lighting it looked really good. Here’s an example (from an Epic sample)