How to tone down an animation?

I have an ads animation from the marketplace that looks fine except for the fact that it sways way too much. (Isn’t the point of ads to be like you are basically still and focused on aiming??) Anyway, i tried turning down the rate and that only makes it sway slower although the magnitude of the swaying is still intense. Is there some way I can limit this without going in and altering every bone involved? (which I already tried and failed)

Or perhaps there’s another way like making sure the character view follows the point of the weapon?

When you go ADS the camera needs to be positioned behind the optics of the weapon. This makes the weapon sight line the center of screen.

You can do this by detaching your primary camera from spring arm/ bone and attaching it to a socket on the weapon. Or you can add a camera component to the weapon class…socketed behind the optics, then use “view target with blend” to switch cams.

Once this is done the player can control the sway by recovering with a little mouse yaw/pitch input. You’ll also want to adjust input sensitivity of the mouse when in ADS. Typically character movement speed (max walk/crouch walk speed) is also reduced.

Beyond this you can use additives to adjust the sway.

thank you!