is there a way to toggle “Orient Rotation to movement” in a blueprint? I want my character to turn to the mouse when i’m clicking but orient to movement when I release, I currently do it by toggling “Use Controller Rotation Yaw”, but I think it would be safer if I also disable Orient Rotation to Movement.
also is it possible to make the Character transition smoothly to the controller rotation? when I enable “Use Controller Rotation Yaw” the character turns immediately to the controller rotation, but when I disable it, it turns back smoothly to the movement direction.
Thank you very much