How to toggle 'Constrain to Plane' during runtime?

In the character movement component, I am trying to lock the motion of a player to a plane (back up against wall, as in cover). I see the options to ‘set plane constraint to normal’ but this doesn’t work unless ‘constrain to plane’ is also true. However, I only see a GET for that variable, no SET.

Am I missing something?

Well, I found it almost immediately after posting… it’s under a slightly different name than expected… “Set Plane Constraint Enabled”.

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