I’m using a “NormalFromHeightMap” node to combine my Normal and Heights map for my texture but to do this I needed to convert my Height map into a “Texture Object” from a “Texture Sample”. Now I can’t plug in my “Texture Coordinate” into it. Is there a solution or work around from this? Do I need my heights map?
I see you already have a normal map. So you don’t need to make one from the height ![]()
Having said that, the node does have a coordinates pin ( V2 ), that’s how to control the UV size.
Cool thank you for the help!
