How to tile a texture object

I’m using a “NormalFromHeightMap” node to combine my Normal and Heights map for my texture but to do this I needed to convert my Height map into a “Texture Object” from a “Texture Sample”. Now I can’t plug in my “Texture Coordinate” into it. Is there a solution or work around from this? Do I need my heights map?

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I see you already have a normal map. So you don’t need to make one from the height :slight_smile:

Having said that, the node does have a coordinates pin ( V2 ), that’s how to control the UV size.

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Cool thank you for the help!

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