How to tile a texture in material function that we are getting as input in texture 2d format?
Normally we will use a texture coordinate node to tile the texture in standard material, but input node of material function does not has any pin to pin texture coordinate. And well here i am stuck, I appreciate the help.
I don’t know if this is what you were looking for. On the left the material function with a texture and custom coordinates, on the right applied in a material.