How to tile a non-uniform texture?

For example, I have a huge piece of ground with an asphalt texture tiled on it. And I want to add some details, like a manhole, some junk or dirt on the ground. How do I do that? Do I have to create a huge texture with all the needed details on it? Or do I have to create a separate texture material for that specific place and then pin
oint it to fit the UV? Or is there a more efficient way?

You do this with decals

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That is probably a solution.

Huge thanks!

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