How to tile a material function?

So right now, I’m a bit stuck.

I have a material function. I want to take that material function into a material and adjust the tiling of the texture to suit different assets in my scene. Here are two screen shots.

Mat Function

Material attempt to tile

I have not used functions in a while but i believe you can just parametize a ThreeVector (i don’t think a OneVector wont work in the setup you have there) being multiplied against the TexCoord and adjust it per-asset that way.

Thank you, it worked for the diffuse. I just have to test it out with normal, roughness, etc but I image it won’t be a problem.

Yeah, you can just plug all of those into the same TexCoord multiplier and control them all from one.