I’ve created a function in Blueprint Function Library and I want to make one of the variables mandatory (needs to always be set), otherwise the compiler throws an error/warning or even a note before the function is even used. I can check if the variable is set inside the function sure, but since it will be used by other people I need a quick way of letting them know that they forgot to hook everything in. The same way casting throws an error if object is not set.
Is it possible to set it in blueprint editor or does the function need to be made in C++ for it to work?