Heya!
I’ve been using Blender for creating little props but now I took a step further and created a building with it. But I faced a problem: I’ve used to just scale UV’s out of the bounds in Blender (because it works in Blender and I can create nice renders using this method) but it seems that UE4 doesn’t like that and lightmapping gets weird. (ovelapping UV’s, wrapping UV’s etc). So if I have to guess I should keep UV’s inside bounds, am I right? And tile textures inside UE4?
thanks in advance.