Hello, I’m not even sure where to ask this question but I am working on space themed game and one of the assets is going to be a
huge capital ship that you will be able to land and walk around in (some areas) but for the external hull which in comparison to the
player will be huge, I can’t give a exact scale but as a reference a star destroyer size potentially bigger.
Now How do I texture this? Like how many Textures are recommended, do I paint on the detailed panels? or do I model them?
What Size textures do I even use? Do I break the ship down into many parts with a lot of LOD’s?
Sorry if this is a lot to ask, I just don’t want to model something for countless hours to be hit by and unplayable asset or even worse
an ugly asset that takes up 40-70% of the players screen most of the time.