Hi! I have a problem. I need to place an image from SceneCaptureComponent2D into a widget image.
The problem is that it should work in a baked project, and that it is not one image, I create many of them depending on the project settings. This means that there can be many render targets, which introduces great complexity because they do not work in a baked project.
I tried many options. Of which trying to pass a link, or breaking the image into pixels and then reassembling it. But nothing worked.
I hope someone has encountered a similar problem and can share its solution.