Hello,
I am currently encountering an issue, if I try to test my game inside the viewport.
If I hit ‘play’ to test my stuff, I’d ideally want to posess my ‘PlayerCharacter’ that is allready placed inside the level. But instead I end up at the ‘NetworkPlayerStart’ (controlling an additionally spawned ‘PlayerCharacter’).
If I try to remove the ‘NetworkPlayerStart’, the game spawns the “additional” character right at the position of the “editor-camera”.
Of course I tried setting up my LevelBlueprint and WorldSettings, but must be doing (or understanding) something really wrong here, because I can’t find the mistake.
TL;DR, How can I test my game as the instance of my ‘PlayerCharacter’ that is allready placed inside the level?