How to test multiplayer? (without opening port)

So i want to test my multiplayer game but i can’t open ports on my router. I know there is some ways you can do it over VPN but than what VPNs do you recommend that aint paid or atleast not expensive and how would you set it up?

You dont need packege.
You need just UE Editor.

With Editor Server Dedicated;
“C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealEditor.exe” + “space”
“C:\Users\jetbo\Documents\Unreal Projects\MyProject\MyProject.uproject” + “space”
-server -log -port=7777

with Editor Listen Server; example 1 (u need open map Open level option “?listen”)

“C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealEditor.exe” + “space”
“C:\Users\jetbo\Documents\Unreal Projects\MyProject\MyProject.uproject” + “space”
-game -port=7777 -windowed resx=768 resy=768

with Editor Listen Server; example 2 (u can enter listen option)

“C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealEditor.exe” + “space”
“C:\Users\jetbo\Documents\Unreal Projects\MyProject\MyProject.uproject” + “space”
-game /Game/Maps/BonusMap.umap?listen -port=7777 -windowed resx=768 resy=768

With Editor Client; Example 1;
“C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealEditor.exe” + “space”
“C:\Users\jetbo\Documents\Unreal Projects\MyProject\MyProject.uproject” + “space”
-game 127.0.0.1:7777 -port=7777 -windowed resx=768 resy=768

With Editor Client; Example 2;
“C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealEditor.exe” + “space”
“C:\Users\jetbo\Documents\Unreal Projects\MyProject\MyProject.uproject” + “space”
-game 192.168.1.240:7777 -windowed resx=768 resy=768

For map connect u need “tcp + udp” port from modem. If Cant connect.
Open firewall on powershell as administrator;

New-NetFirewallRule -DisplayName “MYGAME_TCP_IN_7777” -Direction Inbound -LocalPort 7777 -Protocol TCP -Action Allow

New-NetFirewallRule -DisplayName “MYGAME_UDP_IN_7777” -Direction Inbound -LocalPort 7777 -Protocol UDP -Action Allow

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