Hi. I want to test audio in multiplayer. E.g. footsteps. So I start two PIEs or Standalone Windows and deactivate audio for the client who produces the footsteps (by IsLocallyControlled). Audio is not played. When Im really fast and switch focus very fast to the other PIE window, then Im able to hear a footstep. So its probably an engine issue. Already tried config options like “Create Audip Devive for Every player” but doesnt help. Anyone ever got this to work?
Buy a second computer.
The good news is that the second computer doesn’t need to be as powerful as a development system – in fact, it should probably be whatever your “minimum spec” system is, so that you can test that the game runs OK on that class of machine.
Ok, thats unlucky. Thank you for the answer.
You might be able to build a packaged client, and run one or two copies of that, while also running in the editor, as an alternative.