I was making a TPS and created a feature that allows you to crawl under objects like images.
However, when the animation of crawling under an object is playing, something is wrong with the left arm.
This phenomenon occurs not only in crouching animations, but also in falling animations.
(This is not happening when playing the animated montage.)
One of the reasons for this problem is that I used Two Bone IK to fit the character’s left arm to a specific point on the gun.
The image below shows the socket added to the gun asset in the character’s animation
blueprint.
I would like to temporarily release this Two bone IK and play it so that the left hand does not feel strange during crouching or falling animations.
How can I achieve this?
Also, please advise me if there is a better way than using Two bone IK.