I’m using the FirstPersonShooter template with FPS Weapons Pack 2 by Deadghost Interactive and have the RDS active and was wondering how I can hide the crosshairs in FirstPersonHUD temporarily while zooming my rifle, here’s my blueprint for the weapon’s zoom function:
Hey Mookiez,
your solution looks perfect. but I can’t figure it out. I’m new to UE and I don’t
understand what you did after the cast-to and how I get a target for the branch condition.