How to temporarily disable collision between actors without falling through the ground?

I can’t believe that this is the most difficult thing in the universe and no amount of google searching can find an answer, assuming one even exists.

I have a character who during one of his attacks needs to ignore collision with the player character, that way if he misses he’ll fly right past him instead of stopping in front of him. So far this seems literally impossible.

I’ve tried the “ignore actor while moving” node and it doesn’t work. If I set my capsule sphere size and radius to 0 it works but then he just falls through the ground. I can’t find any way to temporarily deactive collision between a boss and the player character. Please god somebody help, this is insane, how is something so basic so impossible?

Same thing, 6h to figured out and i dont have the answer, that could be the easiest thing to do but no one speak about that and nothing seem to work for me. I almost tried everything is possible and there is still a collision at the foot or its just falling, its pretty anoying.

Look : Its work for ALS character as well, so i bring my character from my project and make the ALS one as parent class to get the exact same collision parameter and its still not working on my character … how that can be more frustating ?

Look into collision channels.

Its work for ALS character with the same config but not on mine
How that can be possible ?

Edit : Ok u know what, its work also perfectly on a brand new project, so this my only solution : MIGRATE a new character bp in my project and SWITCH everything inside. GREAT.