how to tell widget button to trigger actions on a blueprint

I want the user to click on a button in a widget, and then that triggers an action on an Actorcomponentblueprint

Currently the actions are being triggered by a keyboard press.

  • where is the widget created?
  • where is the component created and which actor does it belong to?
  • where is the actor with the above-mentioned component?
  • what kind of actor is it?
  • how does the widget know which actor you mean?

That’s what you need to know and tell the editor to properly hook it all up.