How to tell when a PCG graph / data asset has completed generation?

Hey all!

I’m using PCG to populate a level. I’m using level streaming to have an animated loading screen.

I’m looking for a way to have the PCGs execute and complete before marking the level load as complete, so that the PCGs aren’t popping the assets in after the player is loaded into a level.

I already have a control mechanism to dictate when a level is “loaded”, but unsure how to query PCGs in a level to know when they’re “done”.

Any ideas?

Thanks!

For anyone else curious, PCG Graphs have events to achieve this. In 5.5 it’s called On Graph Generated.