Hey all!
I’m using PCG to populate a level. I’m using level streaming to have an animated loading screen.
I’m looking for a way to have the PCGs execute and complete before marking the level load as complete, so that the PCGs aren’t popping the assets in after the player is loaded into a level.
I already have a control mechanism to dictate when a level is “loaded”, but unsure how to query PCGs in a level to know when they’re “done”.
Any ideas?
Thanks!