How to tell if an actor was spawned

How can I tell if an actor was spawned dynamically or loaded from a map?

Since my game is networked, it appears I can use bNetStartup - is there a better way?

Hi Tim,

AActor::IsNetStartupActor is probably the safest way, and how we do it internally.

Hi,

We think this post contains useful information which we would like to share with our public UE4 community. With your approval, we would like to make a copy of this post on the public AnswerHub which includes the discussion but strips out your username and company name. Please let us know if you are okay with this.

Thanks!

That’s fine!