How can I tell if an actor was spawned dynamically or loaded from a map?
Since my game is networked, it appears I can use bNetStartup - is there a better way?
How can I tell if an actor was spawned dynamically or loaded from a map?
Since my game is networked, it appears I can use bNetStartup - is there a better way?
Hi Tim,
AActor::IsNetStartupActor is probably the safest way, and how we do it internally.
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